Event + Equip: set up your turn.
Play an Event and equip a Weapon, spending AP to set up your board and tempo.
Quick-Start Guide
The Quick-Start Guide walks you through
01
Setting up your Survivor and Zombie decks
03
Using Action Points to play cards, attack, equip, and react
02
Understanding your zones (Zombie Zone, Threat Zone, Survivor Area, etc.)
04
Ending a turn and triggering zombie behavior
Unique
These walkthroughs show typical turns from both the Survivor and Zombie perspectives.
Event + Equip: set up your turn.
Play an Event and equip a Weapon, spending AP to set up your board and tempo.
Walkers spawn and pressure the lanes.
The Zombie player spends TH to bring in Walkers and fill the Zombie / Threat Zones.
Mutant joins the horde: big hit, bigger threat.
A high-TH Mutant crashes in, forcing you to respect its damage and abilities.
React window: deny, redirect, or escape.
Spend TP on React cards or a Quick Escape roll to cancel or dodge incoming attacks.
End phase: resolve effects, plan your next turn.
Finish ongoing effects, clear “until end of turn” buffs, then get ready to refresh AP/TP.
Comprehensive Rulebook
For tournament play, designers, and advanced players. The Comprehensive Rulebook is the full breakdown of every mechanic, phase, card effect type, and game interaction.
It Includes
Zone transitions and state-based effects
Action Point economy and timing rules
Card anatomy and traits reference
Special rulings for Boss Monsters, passive effects, and stacking
Once you’re familiar with the basics, dive into a full match or build a custom deck and test your strategy against friends or the undead.