How a Turn Works
A crisp, table-ready walkthrough of a full turn in NecroGenesis: from AP/TP refresh and drawing a card to the Zombie player’s TH economy, spawns, Advance, Attack, and a single Quick Escape roll when it matters most.
03 Oct 2025
05 Oct 2025
Master the undead power curve: gain 4 TH each Zombie Phase, spend it on ZTC to spawn threats, bank what’s left (with the >6 TH → discard 1 decay rule), and time your spawns so Advance → Attack lands when it hurts most.
In NecroGenesis, the Zombie side runs on Threat Points (TH). You gain 4 TH at the start of every Zombie Phase, then spend TH to pay each zombie’s Zombie Threat Cost (ZTC) and spawn them into the Zombie Zone. How you budget TH determines the pressure curve, the size of your waves, and how reliably your board reaches the Threat Zone to attack.
Why it works: You avoid decay and keep a steady lane marching Zombie Zone → Threat Zone.
Why it works: You accept a quiet turn to cash in a high-ZTC threat next turn, dodging decay by spending at the right moment.
Why it works: One wave hits while the next assembles; Survivor can only Quick Escape once.
Master these three levers—TH flow, ZTC curve, and spawn timing—and your undead will feel relentless, measured, and brutally efficient.
Prompt: Biopunk tabletop key art for a zombie TCG “Threat Economy” turn (no readable text/numbers). Two neon lanes on a premium dark board: far Zombie Zone and mid Threat Zone, separated by crisp emerald seams. Focal point: a single hand-drawn, ink/pencil–sketched zombie mid-landing on the front edge of the Threat Zone—one foot striking down with a subtle dust ring and motion lines. Behind it, faint spawn shimmer in the Zombie Zone. To the left: small stack of holographic emerald TH counters; near the far lane, tiny hovering cost-chips imply ZTC (no numbers). A single tiny shield glyph near the front attacker hints the once-per-phase Quick Escape. Palette: emerald #16C233 and mint #A1FFB0 accents over obsidian charcoal; soft bloom, micro-particles, light fog, cinematic rim light. Ultra-detailed digital painting blended with a tasteful sketch overlay on the zombie, sharp focus, clean negative space on the RIGHT for headline.
Negative: text, letters, numbers, UI copy, logos, watermark, gore, dismemberment, cartoon, lowres, blurry, border, frame, overexposed
Settings: 16:9 • cinematic concept-art • cool ambient + emerald rim • ~35mm • CFG 7–9
Prompt: Minimal biopunk emblem for “Threat Economy”: a sketched zombie silhouette (ink cross-hatch) touching down on the front of a two-lane board icon; thin emerald lane seams; small stack of holographic TH counters on the left; tiny hovering cost-chip near the far lane; a single tiny shield glyph near the front lane. Glossy emerald #16C233 / mint #A1FFB0 on matte charcoal, crisp, no text.
Negative: text, logo, numbers, watermark, gore, clutter, lowres
Settings: 1:1 • CFG 7–9 • High detail, soft bloom
Prompt: Wide biopunk process graphic (no text): left stack of emerald TH counters → cost-chips (ZTC) → ink-sketched zombie materializing in the far lane (spawn) → arrow into mid lane where it lands with a subtle dust ring (advance) → front edge impact glow (attack). Emerald/mint highlights on charcoal, neon seams, scanline sheen, clean composition.
Negative: text, numbers, logo, watermark, gore, clutter
Settings: 21:9 • CFG 7–9
Prompt: Triptych with no text: Panel A (TH) emerald counters with soft refresh glow and faint decay ripple; Panel B (ZTC) cost-chips beside small/medium/large zombie silhouettes; Panel C (Timing) hand-sketched zombie wave—front figure landing in the mid lane while a second sketched wave sits in the far lane. Consistent emerald/mint on deep charcoal, subtle bloom/particles.
Negative: text, numbers, logo, watermark, gore, border
Settings: 4:3 or 16:9 • CFG 7–9
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Stay informed about NecroGenesis developments!
A crisp, table-ready walkthrough of a full turn in NecroGenesis: from AP/TP refresh and drawing a card to the Zombie player’s TH economy, spawns, Advance, Attack, and a single Quick Escape roll when it matters most.
03 Oct 2025
Quick Escape: once per Zombie Phase, spend 1 TP and roll a d6 vs the attacker’s ED—on success, negate that attack. Reacts fire in their timing windows; master TP to turn lethal turns into survive-and-strike-back.
10 Oct 2025
We’re building a rules-accurate NecroGenesis online client for desktop and browser complete with AP/TP/TH flow, Survivor/Zombie role swap, ZTC spawning, zones, hit rolls, and Quick Escape. Closed playtests will run during the Kickstarter window.
02 Oct 2025